About

I build learning systems that make complex, high-stakes information usable.

Across my career, I've worked in very different domains — music education, English language instruction, international ed tech, and military training — but the underlying problem has been the same: people are expected to perform in environments where the information is dense, the context is unclear, and the margin for error is small.

I started in elementary music education, teaching thirty students in forty minutes with the expectation that everyone leaves having learned something. I built curriculum, managed constant variability, and when COVID hit, rebuilt my entire classroom in a virtual format. I also contributed to implementing restorative practices schoolwide — not because it was my job title, but because the system needed it and I could see how to make it work.

I moved into English language instruction and international education, teaching students across countries and proficiency levels while developing curriculum, assessments, and digital learning experiences. This included writing and producing instructional content for a national education platform, collaborating with distributed teams across voice, animation, and design.

I design and deliver training for the Air Force Culture and Language Center. My work includes developing country-focused courses, establishing repeatable production frameworks, and ensuring accessibility and usability across platforms, including mobile delivery environments. Much of this work involves stabilizing legacy content, aligning it to operational needs, and making it reliable under real-world constraints.

My background in martial arts reinforced for me that instruction fails fast when expectations, timing, or feedback are unclear.

I focus on making complex systems usable under constraint — where clarity, timing, and decisions matter more than coverage.